- A game with no rules that promotes an embodied approach to being a citizen of a dying world.
- An aleatoric monkey wrench for shuffling-in to the routines of bipedal domesticated animals.
- Low-dose victimless prank prescriptions that, in small ways, help to make the world a better place.
- A game that takes a year to play, 52 cards, 1 for each week.
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